Levent Ulas Character Animator & Animation Tool Creator

Character in every frame.

I animate characters for cinematics and build practical Maya tools for the work behind it.

Animation Demo Reel. Plays from Vimeo when you press play.

Watch on Vimeo

Built from the work.

AnimTools started as fixes for problems I kept running into while animating: arcs that are hard to edit through curves, reference in another window, breathing nobody has time to key.

Shown: the Advanced Bézier Arc Editor reshaping a figure-eight arc in Maya, taken from the tool’s demo recording.

See the Advanced Bézier Arc Editor

The BreathForge window in Advanced mode: breathing styles, arm modes, the rhythm graph and motion controls.
Available nowVersion 1.1.0

BreathForge

Procedural breathing for Maya characters, on its own animation layer.

  • Your animation stays untouched. Breathing is written to a separate additive animation layer. Mute it, change its weight, edit its curves or delete it.
  • Six breathing styles. Natural, Calm, Deep, Heavy, Nervous and Sleeping, each adjustable for speed, intensity and timing.
  • The chest leads, the body follows. Shoulders, neck, head, arms and pelvis respond a little later and smaller than the chest. The head keeps its gaze.

An animator first.

I work on character and cinematic animation in Autodesk Maya: keyframe performance, motion-capture refinement, weight, timing and the small things that make a character feel alive.

About me

Animation work and collaborations

levent.anim@gmail.com

AnimTools support

levent.animtools@gmail.com

Elsewhere